Episode 4: The Secret of Casino Delfino - Super Mario
Episode 4: The Secret of Casino Delfino - Super Mario
Secret Shine 2: The Red Coins of Casino Delfino - Super
the secret of casino delfino switch
the secret of casino delfino switch - win
It's Time: The Feature Length SoundPack V1.5 is here!
Hello everyone! This is MikePhones, formerly known as Book, and founder of the Feature Length SoundPack. I have come here to deliver to all of you the wondrous new update to the Feature Length SoundPack, renowned the world over for its extreme quality and style! And better yet, since PM isn't dying right as I type this, I can finally give to you a proper post, complete with reasoning and personal favorite picks. So come! Behold the wonders of the world's greatest SoundPack!
Track List
Battlefield
X04 - Battlefield - Silver Will (Arrange) [Sora no Kiseki] T02 - Menu (Super Smash Bros. Melee) - Conflict's Chime(Long Version) [Bravely Default] X25 - Battlefield Ver. 2 - Scars of Time [Chrono Cross] W21 - Battlefield (Melee) - Kaine (Escape) [NieR] W23 - Multi-Man Melee 1 (Melee) - Map F[Fire Emblem Fates] So when choosing the songs for this pack over the last few years, I matched songs to stages based on colors and feel. Battlefield(Brawl) was always one of the best stages to choose for, because of the myriad of colors that he background would become over the course of matches. Combining this with the perfectly neutral grays of the stage itself, it left itself open to any sort of song, although it seemed to lend itself more to the melodic than the bass-centric, due to the lighter colors in the sky(although that has long been my policy on preferred songs in the first place. Fun fact, this was originally going to be called, way back in the day, semisonic's hack pack for the melodically inclined!) There is a tendency for my songs here to evolve as they go on, to better match the sky's changes. It should be noted, that though the songs were picked for Brawl's Battlefield, the Melee is still perfectly good with it. It's just not the focus. MP's Pick - I'd have to go Conflict's Chime on this one. It's a long song, as all of them are in this SoundPack, but it only picks up, and even shifts tone as it goes on, so getting to the end always feels like more of a reward than anything else.
Smashville
N01 - Title(Animal Crossing) - Arashi no Saxophone 5 (Theme of Yagami Team) [King of Fighters XIII] N02 - Go K.K. Rider! - Theme of Laura [Silent Hill 2] N03 - 2:00 a.m. - Zero [Ace Combat Zero: The Belkan War] N06 - Town Hall and Tom Nook's Store - The Road to Tomorrow Follows Behind You [Wild Arms V] N05 - The Roost - Sophisticated Fight(Remix) [Sora no Kiseki Zanmai] Smashville is always an interesting stage to choose for. It's browns and almost oranges make for an interesting base to work with, allowing for everything from jazz to flamenco, and the fact that it changes appearance during different times of the day means that I can have more variation in what I do. For example, Theme of Laura is a song meant only for the night version, that could normally never cut it as fight music (it's just too laid back). But thanks to the night stage and it's cool blues, I could fit it in just fine. The only problem I have is the Saturday nights, which I don't have anything set for. Each song, being Feature LengthTM, takes up a ton of space, and I just couldn't justify that for 1/21st of the week. MP's Pick - Oooh, this is a tough one. I'd say it's either with Sophisticated Fight, for consistent quality, or Zero, for the build up. I wasn't even aware a song could ramp up that hard until my friend actually complained that, 5 minutes into a match, it was putting too much pressure on him with the intensity. Actually, I'll have to give it to Zero then, for making last stock neutral even scarier than it already is!
Pokemon Stadium 2
H01 - Pokemon Main Theme - vs. Final Boss (Bittercold Last Battle) [Pokemon Mystery Dungeon: Gates to Infinity] H03 - Road to Viridian City (From Pallet Town/Pewter City) - Each Promise (Theme of Elizabeth Team) [King of Fighers XIII] H02 - Pokemon Center - La Mer [Suikoden IV] H04 - Pokemon Gym/Evolution - Weak Executioner II [Blazblue: ChronoPhantasma] H05 - Wild Pokemon Battle! (Ruby / Saphire) - NGAHHH!!/Spear of Justice [Undertale] Pokemon Stadium was always an easy pick. It's blue. It's pretty much -just- blue. So pick some blue shit. I mean sure, you've gotta make it battle-like enough that it matches the generally sharper geometry, but it's not a trial like some stages are. I'm looking at you, Delfino's Secret! There really isn't much more to say. MP's Pick - Finally, a clear cut choice. It's La Mer! Easy, right? La Mer was originally the first BRSTM I ever made, because I couldn't believe no one had done it before, and I always considered it perhaps my best decision. Originally on Delfino Plaza, before Secret came around, it literally means "the sea," and accordingly, any blue stage'll do it just fine. Just trust me on this.
A13 - Delfino Plaza - Final Boss (Phase 2)[Splatoon] A07 - Title / Ending (Super Mario World) - Katamaritaino (Roll Me In) [Katamari Damacy] A08 - Main Theme (New Super Mario Bros) - Death by Glamour [Undertale] A14 - Ricco Harbor - A Crimson Rose and a Gin Tonic (YMCK 8bit Mix) [Katamari Forever] A15 - Main Theme (Super Mario 64) - Everlasting Love [Katamari Damacy Remix] Delfino's. Goddamn. Secret. Visually, it's a great stage. I actually like it quite a bit. But apparently, they couldn't decide what colors to use with it. So they picked ALL OF THEM. This stage has given me so many headaches, as it really throws off the synestesia formula I've worked so hard to build. So instead of thinking, what would go well with the primary colors of this stage, I had to think, what game has enough colors that it's music could handle this chaos? And so we arrived at the Katamari. Initially, 4 out of the 5 songs here were Katamari vocal tunes, but in the interest of tournament play and not getting weird looks from my friends, I tuned that down to 2. MP's Pick - Katamaritaino. It was the first song I thought would suit the stage, and it was the first one I had to make for it. That goddamn thing took 2 hours to loop well, but I feel it was still worth it in the end. It's got that cool, casual feel that works on Plaza and Secret alike, and it's a full 4 minutes long. Nothing to complain about here.
Bowser's Castle
A21 - Luigi Circuit - So Long-eh Bowser! [Portrait of a Plumber] A22 - Waluigi Pinball - The Wretched Automatons [NieR] A23 - Rainbow Road - Anti-Soul Mysteries Lab [Castlevania: Lament of Innocence] R05 - Mario Tennis/Mario Golf - Cross Thought (Gordeau vs Chaos) [Under Night In-Birth] Bowser's Castle is an odd stage for me. It largely fills the role, at least color-wise, that Norfair already filled. But due to it's darker, less electronic, and more gothic feel, I could put a couple of the old Drac's Cass songs on here without them seeming out of place. So it's got a few slow burn songs, like the Wretched Automatons and So Long-eh Bowser(another pain to loop, by the way), a hype up song in Cross Thought, and Gothic Disco in Anti-Soul. It also used to have the awesome Roar of the Departed Souls, but it had too long an awkward buildup for it to really be viable, and it was excessively difficult to remove, so I had no choice but to take it out. MP's Pick - I'm going to have to give it this time to So Long-eh Bowser. It's a wonderful song, very intimidating, and it lacks the enormous buildup required for the Wretched Automatons. Plus, it's the only one here that's thematically relevant, so I guess I gotta give it that.
Fountain of Dreams
A17 - Fountain of Dreams (Melee) - Archer of Destiny [Phantasy Star Online 2] Q02 - Gyromite - Love You Love You Love [Mighty Switch Force] Q01 - Famicom Medley - Maze of Life [Persona Q] Q13 - Power-Up Music - Like a Dragon (Girl Pop Mix) [Persona 4 Arena Ultimax] Q14 - Douchuumen (Nazo no Murasamejo) - Fly Me to the Moon(Climax Mix) [Bayonetta] Fountain of Dreams may be my favorite stage to work with in this game. It's reflective blues and purples, with the cool yellows in the background, lend themselves very well to smooth, melodic electronic music. Synths feel at home here, as does smooth jazz, and it can blend laid back songs and high intensity songs effortlessly. I always feel it's a waste when people just stick some drum and bass kirby here, when there's so much more that can be done! But I digress. The point is it's a great stage. Go play it. MP's Pick - There's so many songs right at home here. Love You Love You Love, Fly Me to the Moon, even Archer of Destiny! I honestly can't choose, so instead I'll just recommend random. Whatever comes up is the best.
Wario Land
M01 - WarioWare, Inc. - Look Pimpin [Mad World] M02 - WarioWare, Inc. Medley - Guns and Roses [Baccano] M08 - Ashley's Song - Kuma Kuma Circus! [Persona 4 Arena] M07 - Ashley's Song (JP) - Scourge Sisters [Homestuck] M06 - Mike's Song - Baccano no Theme! [Baccano] M05 - Mike's Song (JP) - Who Is Queen (Theme of Female Fighters Team) [King of Fighters XIII] M04 - Mona Pizza's Song - Dummy! [Undertale] M03 - Mona Pizza's Song(JP) - Title Theme [Wan Nyan Slash] Wario Ware, now Wario Land, is a bit of a strange beast. It used to be good for jazz, brass, hip hop, and chiptune. Then they redid it, as Wario Land! And it changed... Nothing. Every single thing that used to work for the other stage still works for this. It always seemed to have a bit of attitude that other stages didn't, leading to Look Pimpin' and other songs I wouldn't really risk putting on other stages. The red and gold remains as versatile as the blue and purple from the old stage were, and the fact that the old stage remains available as a party stage means the old things ain't going anywhere. MP's Pick - I suppose I'll have to go Guns and Roses on this one. It's got that classic big band feel that suits the stage oh so well, it's got the length, the solos, and the evolution needed for a top song in this pack. Just beautiful.
Final Destination
X05 - Final Destination - Aqua's Song - Brave Version [Fire Emblem Fates] T01 - Credits (Super Smash Bros.) - Beyond The Bounds [Zone of the Enders 2] T03 - Opening (Super Smash Bros. Melee) - "IDOLA" The Strange Fruits [Phantasy Star Online Episode III] W25 - Final Destination (Melee) - Shudder [Einhander] W31 - Giga Bowser (Melee) - Song of the Ancients (Fate) [NieR] Final Destination is another really fun stage to work with. Musically, it's bright neon purple and gray contrast make it a harsher fountain of dreams. It lends itself wonderfully to harsher electronic songs than perhaps any other stage, such as Shudder, and Beyond the Bounds(which I never thought I'd get to put in any stage), and it's evolving background supports evolving songs, as well as clear vocals as in Aqua's Song, Shudder, Song of the Ancients, and Beyond the Bounds again. That doesn't mean it isn't good for other genres as well. Serpent Eating the World is a wonderful, common pick here, that was in my own pack for almost 2 years until I got tired of it. MP's Pick - It's a close one, but I'm going to have to go with Song of the Ancients here. Its heavy percussion mixed with softer supporting violins lends a sense of scale to battles here, as the singers provide much needed melodic overtones. Perfection.
Yoshi's Island
E02/E27 - Obstacle Course - Bollywood/Another Winter [Scott Pilgrim vs. The World] E01 - Ending (Yoshi's Story) - The Won-Stoppable Wonderful 100 (English Version) [The Wonderful 101] E03 - Yoshi's Island - Katamari on the Rocks [Katamari Damacy] E05 - Flower Field - Mount Wario [Mario Kart 8] E06 - Wildlands - Loveable Yandere [No More Heroes 2: Desperate Struggle] Yoshi's Island is an interesting stage to work on, and a terrible one to play. Generally, it works well with lighter and fluffier stuff, not quite as guitar based as GHZ, but maybe some brass, maybe some acoustic. Maybe some katamari, even. The changing seasons certainly seem to pose a problem, but in reality, they don't change the feel of the stage much at all. The worst they do is mess with the first song(or 2, as it stands) in the list, which can only pretty much play their first minute or so before they get cut off each time. The cyclical nature of the season rotation (starting with a random season each time) makes it difficult for songs to evolve in time, as FD and Battlefield do. Therefore, it is important to pick songs that work with any color scheme at any time, so long as it remains pastel. These factors limit the stage's appeal, as well, resulting in a weaker tracklist overall than some other legal stages. The highlights, however, more than make up for it. MP's Pick - Lovable Yandere. There can be no other. The song's great, light, fluffy, yet it remains battle music. I always love these unconventional boss themes, and few do it better than this.
Distant Planet
L06 - Main Theme (Pikmin) - Planet Wisp [Sonic Colors] L01 - World Map (Pikmin) - Final Boss (Phase 2) [Pokemon Super Mystery Dungeon] L07 - Stage CleaTitle (Pikmin) - Map A4 [Fire Emblem Fates] L02 - Forest of Hope - Turn the Tides [Avizura] L04 - Ai no Uta - Conquest (Ablaze) [Fire Emblem Awakening] L08 - Ai no Uta (French Version) - Deep Mountains, Dark Valleys [Muramasa Arrange] L05 - Tane no Uta - The Sun Rises [Okami] Distant Planet. Project M's one and only true "forest stage." The olive tones allow for a much different song selection than the majority of the stages, being well suited to flutes, pianos, and generally a more Eastern orchestral feel. A good number of the tracks here are Japanese influenced, or Celtotropic, things outside the bounds of what most stages can support. And the way the lighting and the rain sounds come in allow for even more variety than normal. MP's Pick - It's a tough call, but I think I'll have to go Planet Wisp, personally. The bass is wonderful, it's got a classic feel to it, and when the piano mixes with the rain, it's absolutely amazing.
Norfair
D01 - Main Theme (Metroid) - Dr. Eggman Showdown [Sonic Lost World] D03 - Ending (Metroid) - It Has to Be This Way (Platinum Mix) [Metal Gear Rising: Revengeance] D02 - Norfair - Heavy Day [Guilty Gear Xrd] D05 - Theme of Samus Aran, Space Warrior - Cauldron Rave [Cerebrawl] R12 - Battle Scene/Final Boss (Golden Sun) - RISING [Blazblue: ChronoPhantasma] R07 - Marionation Gear - Big Blast Sonic [Guilty Gear Xrd] Ladies and Gentlemen, welcome to Buttrock Caverns. A wonderful, deep, and angry red permeates the atmosphere here, making it the perfect place for hype-up Buttrock. I didn't really have a stage dedicated to hard-rocking, classic "Fight Music," as we think of it, and I couldn't ask for a better example. The harsh look of the platforms, on top of the lava below, allows for electric guitar, rough vocals, and aggressive drums like nowhere else, while also allowing fusion hip hop like Cauldron Rave and orchestral pieces in Eggman Showdown with equal ease. MP's Pick - As much as I love me some Guilty Gear, I'm going to have to go with In The End It Has To Be This Way, for its fade-vocals. Metal Gear Rising has a way to instate vocals only as the game reaches maximum hype, and the Platinum Mix duplicates this effect with the greatest of ease, with the vocals coming in around 4 minutes into the match. Musical evolution is a powerful force (and the primary point of this SoundPack), and this song demonstrates admirably why this is so.
Dreamland
W07 - Dreamland (Super Smash Bros.) - Spirited Girl [Persona 4 Arena] W06 - Green Greens (Melee) - Catus Carnival [Blazblue Continuum Shift Extend] Dreamland is another light and fluffy stage, with happy trees and floating dedede's abound. The pastel greens and browns match with the blues of the background to create a pretty damn cheerful atmosphere, so I tried to match that in my musical selections, with lighthearted pianos, organs, and guitars being the order of the day. After all, you're going to live forever, might as well enjoy it while you do, right? MP's Pick - Catus Carnival by a slim margin. While Spirited Girl fades out the piano into the background pretty quickly, the organ takes center stage in CC, backed by a ska guitar, piano, and very, very quiet brass section for the perfect playful tune.
Yoshi's Story
W05 - Yoshi's Island (Melee) - Yoshi's Athletic Techno [Yoshi's Island Remix] W15 - Super Mario Bros 3 (Melee) - Beloved Tomboyish Girl [Touhou Hisoutensoku: Unthinkable Natural Law] Yoshi's Story is a... limited stage, option wise. Everything it does, visually at least, other stages do better. It's upbeat, but not as much as Green Hill Zone. It's fluffy, but not as much as Dreamland. It doesn't change like Island does. It's a Yoshi stage that isn't Island. And that's about as much as I can say about it. Athletic Techno went here because I felt the tracklist needed something to elevate it on the level of Island, and BTG went here because I needed something else to put here, and ska fit the bill nicely. I used to have Earth, Wind, and Fire's September here too, but I was worried about copyright claims on youtube's end, so I decided to remove it to protect your videos. MP's Pick - Yoshi's Athletic Techno is the best thing I could do here. It fits the stage, has a good beat, and moves with the match.
Castle Siege
J02 - Fire Emblem Theme - Map E3 [Fire Emblem Fates] J06 - Preparing to Advance - Id (Purpose) [Fire Emblem: Awakening] J07 - Winning Road - Roy's Hope - Don't Speak Her Name! [Fire Emblem: Awakening] J03 - Shadow Dragon Medley - The Edge of Green [Radiant Historia] J13 - Eternal Bond (Ike's Theme) - ASGORE [Undertale] Castle Seige is a grand stage, in every sense of the word. It's pretty damn easy to make picks as a result, from the sweeping sad sonatas of the Fire Emblem games to the powerful beats of Undertale and Radiant Historia. The meteoric rain falling from the sky lends a scale immediately that every other stage has to build up to, bringing with it an inherent sadness of sorts that allows fight music of a different sort. It's a great stage for music, and the only reasons it isn't completely full are Power Hungry Fool, and the fact it isn't as good as some of its counterparts. MP's Pick - As much as I love ASGORE, I'm going to have to go with Id -Purpose- here. It's just the clear choice, as perhaps the greatest finale song of any Fire Emblem ever. It goes through so many motifs throughout, maintaining a consistent quality regardless. Just amazing.
P03 - Skyworld - Desperate Fight [Valkyria Chronicles] P02 - Title (Kid Icarus) - Vega's Theme [Street Fighter 4] P04 - Kid Icarus Original Medley - A Muzzle Dancing In Hatred [Wild Arms 5] Skyworld, with it's dusky yellows, exists solely as a breeding ground for flamenco tunes. No one should ever have a reason to play it besides to hear its godly guitars and clapping clavettes. But that's okay, because those things are reason enough in and of themselves. MP's Pick - Vega's theme narrowly ekes it out over Muzzle Dancing by virtue of its (fairly significantly) quicker start, although I don't think it's highs reach as high its competitor. Both are wonderful regardless.
Lylat Cruise
G10 - Space Armada - Jupiter Jazz [Cowboy Bebop] Q12 - Tunnel Scene (X) - KDD-0063 (Theme of K' Team) [King of Fighters XIII] Lylat Cruise can be considered Fountain of Dreams' harsher cousin. The ice blues of this stage mix with the black and gray for a rather stark contrast, allowing for a bit of a more aggressive sound musically while still maintaining that techno feel from all the other space stages. MP's Pick - KDD-0063 wins here. It's the more solid song overall, and though it has a far shorter loop than Jupiter Jazz, it remains more interesting throughout.
Big Blue
W29 - Mute City (Melee) - Let's Go Away [Daytona USA] W11 - Big Blue (Melee) - Persona Summoners [Persona 3: Spring of Birth] Big Blue, the quintessential party stage. I couldn't very well call myself a SoundPack auteur if I neglected here, now, could I? To me, everything about this stage screams "classic arcade racing." Those vibrant primary colors fill the screen constantly, shifting throughout, but that blue never changes, and neither does the gray of the asphalt. So those were the colors and features I tried to base my song selection off of. MP's Pick - DAY-TO-NAAAAAAA! Everything about this song and it's wonderful cheese speaks to me on an emotional level. It's just so perfect.
Hyrule Castle
C01 - Title (The Legend of Zelda) - Sleeping Treasure in the Sand [Final Fantasy Crystal Chronicles] C18 - The Hidden Village - Veo Lu Sluice [Final Fantasy Crystal Chronicles: The Crystal Bearers] Hyrule Castle is a stage of grays, browns and greens. A fairly standard fantasy castle here, its most notable feature remains it's correspondingly regal feel, which I tried to use in my matching attempts. I left the majority of the music intact here, as it remains my favorite zelda stage music-wise, but it felt so visually similar to the crystal chronicles games that I just couldn't help myself. MP's Pick - Veo Lu Sluice has that classic aristocratic feel in addition to the flamenco spice I remain so fond of.
Metal Cavern
A01 - Metal Battle (Super Smash Bros. Melee) - If We Act Like Scholars (Ice Tower) [Wild Arms V] There's really not much left to say for any of these remaining stages, so the reasoning will be paused until the victory themes.
Time is short in this one, so don't hit the red block until you know you have enough time to hover up to the first Red Coin before the moving block Talk to the pink Pianta in the far left corner of the hotel's first floor, and he will let you into a Casino where you can score a few Blue Coins and open up a new Secret Level. Spray the slot
Delfino Plaza - Super Mario Sunshine [OST] - YouTube
Skip navigation Sign in. Search Game: Super Mario SunshineMusic: Delfino Plaza Music: Gang-Plank GalleonSource: Donkey Kong CountryArrangement: ACE (TOMOri Kudo / CHiCO)Composition: Rare LimitedComposition and arrangement Copyright Nint... Check out my Super Mario Sunshine Switch The Secret of Casino Delfino Sirena Beach Episode 4 Shine Sprite walkthrough for Super Mario 3D All-Stars. See more ... This is my 1080p HD Playthrough of Super Mario Sunshine. Video Includes: Ricco Harbor Episode 8 Pack of side missions. Here you can find a selection of mostly Nintendo video game music. I do not own the rights to any of the music heard in these videos. Banner artwork is from the game "Tengami". So for the past few months, I have been making highlight clips to go on Twitter. These were all edited and enhanced by the awesome HyperCole64! He streams on... Nintendo Game Cube Sirena Beach - Level 3 - Mysterious Hotel Delfino. Skip navigation ... Mario! Spirits & Classic (Nintendo Switch ... Skips and Glitches episode 1 - Secret of Casino Delfino ... Here you can find a selection of mostly Nintendo video game music. I do not own the rights to any of the music heard in these videos. Banner artwork is from the game "Tengami". (All content is ... A compilation of music from Super Mario Sunshine.Tracklist:0:00 - Title0:12 - Demo0:57 - Delfino Airstrip3:20 - Delfino Plaza6:22 - Bianco Hills9:07 - Ricco ...